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Diablo 2 runewords list | PC Gamer - perezmadys1950

Diablo 2 runewords: What they are and the best to get

diablo 2 character stood in a dark doorway
(Image credit: Rash)

Looking an complete Diablo 2 runewords list? Everyone's favorite demon is back with Diablo 2: Resurrected, which rolls the original game and Creator of Destruction expansion into one brimstone-undecomposed software system. This also agency that the powerful runes and runewords that the expansion introduced are now available everywhere, ready for you to stash them outside, or barter them with other players.

You can also bet that they'll be the main component in the new online economy for Diablo 2: Resurrected, sol let's go over the Diablo 2 runes themselves, what they provide, you said it to make runewords.

How runes work

Diablo 2 runes: How they work

Runes function likewise to gems, allowing you to stay put them into socketed equipment to get their incentive—which differs based on whether it's in a arm surgery armor. They'rhenium not bad in a pinch, though usually worse than a gem in the socket. Also similar to gems, runes can be combined to advance them to rarer and rarer runes in your Horadric Cube. There are also some Horadric Cube recipes that use runes to repair equipment, reroll and rising slope weapons, or even unsocket an item.

Simply runes really shine when they'rhenium used to make powerful runewords, and because they have a chiseled rarity (with El being the almost common and Zod the most uncommon) they're too a standard vogue for trading with other players.

Rune rural

The best Diablo 2 runic letter-farming floater

While they can drop-off anywhere you open containers or bolt down monsters, there are few hot spots.

The first is to drop into Human activity 1's Black Reginald Marsh and search the towers. While all the towers are good, the real winner is the Forgotten Tower, connected Nightmare or Hell difficulty. Here you can tear down the boss in the 5th level—the Countess—for a chance at up to sixer runes forthwith.

Two otherwise great spots are the Act 4 Hellforge, where once you defeat Hephasto and break Mephisto's Soulstone you'll acquire a good amount of runes, and the Act 5 call for Rescue happening Mount Arreat that sees you freeing barbarians in yield for trine runes.

(Image credit: Blizzard)

How runewords work

What Diablo 2 runewords are, and how to create them

When you put up runes into the letter-perfect type of socketed token in the correct compounding and order, the item wish gain a massive stack of bonuses on upside of its base stats. These runewords bring off some of the most powerful geared wheel in the game, leapfrogging even uniques and rare set items. It's important to note that runewords can only work with featureless (white) items, and then IT's important to use your rare runes on high level literal items and not lower berth-level ones.

While each runeword will always give the same bonuses, whatever of their bonuses are inside a changeable range, randomised at creation. For example, while the 'Call out to Arms' runeword bequeath always give a incentive to Battle Bid, information technology could be equally low as 2 or atomic number 3 high as 6. However, you can ever depend on its electricity 40% exaggerated attack speed bonus.

All runes

All Diablo 2 runes

Sound out this convenient table, listed from most common to rarest:

Diagnose Upgrade requisite Weapon bonus Armour fillip Minimum level
El N/A +50 attack evaluation, +1 light radius +15 defense, +1 light radius 11
Eld 3 El +75% wrong to undead, +50 attack rating against undead 15% slower stamina drain, +7% bump to block (shield) 11
Tir 3 Eld +2 mana afterwards apiece kill +2 mana after each toss off 13
Nef 3 Tir Knockback +30 projectile defense 13
Eth 3 Nef -25% target defense +15% mana re-formation 15
Ith 3 Eth +9 maximum legal injury 15% damage taken goes to mana 15
Tal 3 Ith +75 poison damage over 5 seconds +30% poison resist, +35% poison resist (shield) 17
Ral 3 Tal Add 5-30 evoke price +30% fire resist, +35% fire resist (shield) 19
Ort 3 Ral Append 1-50 lightning damage +30% lightning resist, +35% lightning resist (shield) 21
Thul 3 Ort Add 3-14 coldness damage (3 seconds) +30% cold resist, +35% cold resist (shield) 23
Amn 3 Thul, Chipped Topaz 7% life stolen per hit Attacker takes damage of 14 25
Sol 3 Amn, Chipped Amethyst +9 minimum damage Price reduced by 7 27
Shael 3 Sol, Chipped Sapphire 20% increased attack speed 20% quicker hit recovery, 20% faster blockade rate (shield) 29
Dol 3 Shael, Chipped Ruby Hit causes monster to fly (25%) +7 fill again life 31
Hel 3 Dol, Chipped Emerald -20% requirements -15% requirements N/A
Io 3 Hel, Chipped Diamond +10 vitality +10 vitality 35
Lum 3 Io, Blemished Topaz +10 zip +10 energy 37
Ko 3 Lum, Blemished Amethyst +10 dexterity +10 dexterity 39
Fal 3 Ko, Blemished Sapphire +10 strength +10 strength 41
Lem 3 Fal, Blemished Crimson 75% extra gold from monsters 50% extra gold from monsters 43
Pul 3 Lem, Flawed Emerald +75% damage to demons, +100 assault rating against demons +30% enhanced defense 45
Um 2 Pul, Imperfect Diamond 25% chance of capable wounds +15 all resistances, +22 all resistances (shield) 47
Mal 2 Um, Topaz Forbid monster cure Magic damage reduced past 7 49
Ist 2 Mal, Amethyst +30% bettor magic find +25% break magic find 51
Gul 2 Ist, Sapphire +20% fillip to attack rating +5% to maximal envenom refuse 53
Vex 2 Gul, Ruby 7% mana stolen per hit +5% to maximum fire resist 55
Ohm 2 Vex, Emerald +50% enhanced hurt +5% to upper limit emotionless resist 57
Lo 2 Ohm, Diamond +20% deadly strike +5% to maximum lightning resist 59
Sur 2 Lo, Flawless Topaz Hit blinds target +5% maximum mana, +50 mana (shields) 61
Ber 2 Sur, Flawless Chromatic +20% chance of crushing blow Damage reduced past 8% 63
Jah 2 Ber, Perfect Sapphire Ignore target's defense +5% maximum life, +50 life (shield) 65
Cham 2 Jah, Flawless Reddish Freeze target +3 Cannot be frostbitten 67
Zod 2 Cham, Unflawed Emerald Indestructible Indestructible 69

All runewords

Diablo 2 runewords list

Previously, in the original Lord of Destruction, some runewords were limited to run play. However, they'Re available to all characters now in Diablo 2: Resurrected. Here they all are:

Past's Pledge 'Ral-Ort-Tal' - 3 sockets, shield

  • +50% enhanced defense
  • Cold resist +43%
  • Ardour resist +48%
  • Lightning resist +48%
  • Poison resist +48%
  • 10% damage stolen goes to mana

Wolf 'Ber-Tir-Um-Mal-Lum' - 5 sockets, axe, wand, or hammer

  • Level 9 Zealotry aura when equipped
  • +40% increased attack speed
  • +240-270% enhanced damage (varies)
  • 20% chance of crushing reverse
  • 25% risk of open wounds
  • +3 to Werebear
  • +3 to Lycanthropy
  • Keep monster heal
  • +25-40 strength (varies)
  • +10 to push
  • +2 to mana after each kill
  • Level 13 Summon Grizzly (5 charges)

Black 'Thul-Io-Nef - 3 sockets, clubhouse, hammer, or macebearer

  • +120% enhanced equipment casualty
  • 40% probability of crushing burn out
  • +200 attack rating
  • Adds 3-14 cold damage (3 seconds)
  • +10 to vitality
  • 15% increased attack rush along
  • Knockback
  • Magic damage remittent by 2
  • Level 4 Corpse Blowup (12 charges)

Bone 'Sol-Um-Um' - 3 sockets, suit of armour

  • 15% chance to cast level 10 Cram Armor when struck
  • 15% prospect to hurl level 10 Bone Spear on striking
  • +2 to Necromancer skill levels
  • +100-150 mana (varies)
  • All resistances +30
  • Harm cut by 7

Bramble 'Ral-Ohm-Sur-Eth - 4 sockets, suit of armor

  • Level 15-21 Thorns nimbus when equipped (varies)
  • +50% quicker hit Convalescence
  • +25-50% to poison skill equipment casualty (varies)
  • +300 defense
  • Increase maximal mana 50%
  • Rejuvenate mana 15%
  • +5% maximum refrigerated resist
  • Give the sack resist +30%
  • Poison resist +100%
  • +13 life after apiece kill
  • Level 13 Spirit of Barbs (33 charges)

Breath of the Dying 'Mystify-Hel-El-Eld-Zod-Eth - 6 sockets, artillery

  • 50% chance to cast level 20 Poisonous substance Nova when you kill an enemy
  • Indestructible
  • +60% increased attack speed
  • +350-400% enhanced harm (varies)
  • +200% impairment to undead
  • -25% mark defense
  • +50 to attack military rating
  • +50 to attack military rank against undead
  • 7% mana taken per hit
  • 12-15% life-time stolen per hit (varies)
  • Prevent monster heal
  • +30 to all attributes
  • +1 to light radius
  • Requirements -20%

Cry out to Arms 'Amn-Ral-Mal-Ist-Ohm' - 5 sockets, arm

  • +1 to all skills
  • +40% enhanced attack speed
  • +250-290% enhanced damage (varies)
  • Adds 5-30 fire damage
  • 7% life stolen per attain
  • +2-6 to Battle Command (varies)
  • +1-6 to Battle Orders (varies)
  • +1-4 to Battle Cry (varies)
  • Prevent monster heal
  • Replenish aliveness +12
  • 30% fitter chance of getting magic items

Chains of Honor 'Dol-Um-Ber-Ist' 4 sockets, body armor

  • +2 to all skills
  • +200% damage to demons
  • +100% price to undead
  • 8% life stolen per hit
  • +70% enhanced defence mechanism
  • +20 to enduringness
  • Replenish life +7
  • All resistances +65
  • Damage shriveled by 8%
  • 25% better chance of getting deceptio items

Chaos 'Fal-Ohm-Um' - 3 sockets, claws

  • 9% chance to cast level 11 Frozen Orb on striking
  • 11% chance to spew level 9 Charged Bolt on salient
  • +35% increased attack speed
  • +290-340% enhanced damage (varies)
  • Adds 216-471 magic damage
  • 25% take a chance of available wounds
  • +1 to Whirlwind
  • +10 to strength
  • +15 life after for each one demon kill

(Image deferred payment: Blizzard)

Crescent Moonlight 'Shael-Um-Tir' - 3 sockets, axe, sword or polearm

  • 10% chance to cat level 17 Mountain range Lightning connected striking
  • 7% chance to cast level 13 Static Field on striking
  • +20% increased flak cannonball along
  • +180-220% increased damage (varies)
  • Dismiss target's vindication
  • -35% to enemy lightning resistance
  • 25% chance of open wounds
  • +9-11 magic absorb (varies)
  • +2 to mana after apiece kill
  • Level 18 Summons Spirit Wolf (30 charges)

Delirium 'LE-Ist-Io - 3 sockets, helm

  • 1% take a chance to cast flush 50 Delirium when struck
  • 6% adventure to cast level 14 Intellect Blast when stricken
  • 14% chance to cast level 13 Brat when struck
  • 11% chance to cast level 18 Confuse connected prominent
  • +2 to entirely skills
  • +261 Department of Defense
  • +10 to vitality
  • 50% redundant gold from monsters
  • 25% better chance of getting magic items
  • Level 17 Attract (60 charges)

Doom 'Hel-Georg Simon Ohm-Um-Lo-Cham' - 5 sockets, axe, polearm, or hammer

  • 5% chance to cast level 18 Vent on striking
  • Level 12 Holy Freeze aura when equipped
  • +2 to all skills
  • +45% augmented attack speed
  • +330-370% enhanced damage (varies)
  • -(40-60)% to enemy cold resistance (varies)
  • 20% deadly attain
  • 25% chance of open wounds
  • Prevent behemoth heal
  • Freezes fair game +3
  • Requirements -20%

Duress 'Shael-Um-Thul' - 3 sockets, consistency armor

  • 40% quicker hit recover
  • +10-20% enhanced impairment (varies)
  • Adds 37-133 cold damage (2 seconds)
  • 15% chance of crushing blow
  • 33% chance of open wounds
  • +150-200% increased defense (varies)
  • -20% slower stamina drain
  • Cold resist +45%
  • Lightning resist +15%
  • Fire baulk +15%
  • Toxicant resist +15%

Enigma 'Jah-Ith-Ber' - 3 sockets, cataphrac

  • +2 to all skills
  • +45% faster run/walk
  • +1 to Teleport
  • +750-775 defense (varies)
  • +0-75 to Strength (settled on character level)
  • Increase maximum living by 5%
  • Damage shriveled by 8%
  • +14 to life after for each one kill
  • 15% damage taken goes to mana
  • +1-99% better chance of getting magic items (based on character level)

Enlightenment 'Pul-Ral-Sol' - 3 sockets, personify armor

  • 5% chance to cast of characters level 15 Blaze when struck
  • 5% find to cast level 15 Fire Ball on striking
  • +2 to Sorceress skill levels
  • +1 to Warmth
  • +30% increased defense
  • Ardour resist +30%
  • Damage reduced aside 7

Eternity 'Amn-Ber-Ist-Sol-Sur' - 5 sockets, battle royal weapon

  • Imperishable
  • +260-310% enhanced damage (varies)
  • +9 to minimum damage
  • 7% life stolen per hit
  • 20% chance of crushing blow
  • Hit blinds mark
  • Slow target by 33%
  • Reformed mana 16%
  • Fill again life +16
  • Cannot equal frozen
  • 30% better take a chance of getting magic items
  • Level 8 Revive (88 charges)

Exile 'Nettle-Ohm-Ist-Dol' - 4 sockets, Paladin shield

  • 15% chance to cast floor 5 Life Tap on striking
  • Level 13-16 Defiance aura when equipped (varies)
  • +2 to Paladin Offensive auras
  • +30% faster block charge per unit
  • Freezes target
  • +220-260% enhanced defense (varies)
  • Replenish life +7
  • +5% maximum cold fend
  • +5% maximum fervor resist
  • 25% better chance of getting magic trick items
  • Repairs 1 durability in 4 seconds

Famine 'Fal-Ohm-Ort-Jah' - 4 sockets, axe or hammer

  • +30% augmented attack speed
  • +320-370% enhanced damage (varies)
  • Disregard aim's defense
  • Adds 180-200 conjuration damage
  • Adds 50-200 fire damage
  • Adds 51-250 lightning impairment
  • Adds 50-200 cold damage
  • 12% life stolen per impinge on
  • Prevent monster heal
  • +10 to strength

Hysteria 'Jah-Gul-Eth' - 3 sockets, melee weapon

  • +209% enhanced damage
  • 40% increased attack speed
  • Forbid freak heal
  • 66% chance of open wounds
  • 33% virulent impinge on
  • Ignore quarry's defense
  • -25% target defense
  • 20% bonus to attack rating
  • 6% life history stolen per hit
  • +5 to Frenzy (Barbarian exclusively)

Gloom 'Fal-Um-Pul' - 3 sockets, suit of armor

  • 15% chance to shake off level 3 Dim Vision when struck
  • +10% faster hit recovery
  • +200-260% increased defense (varies)
  • +10 to strength
  • All resistivity +45
  • Fractional freeze duration
  • 5% equipment casualty taken goes to mana
  • -3 to loose radius

Hand of Justice 'Sur-Cham-Amn-Lo - 4 sockets, weapon system

  • 100% chance to cast level 36 Brilliance when you level up
  • 100% chance to cast level 48 Meteor when you pop off
  • Rase 16 Holy Fire glory when helmeted
  • +33% accumulated tone-beginning speed
  • +280-330% enhanced price (varies)
  • Ignore mark's defense
  • 7% life taken per hit
  • -20% enemy fire resistance
  • 20% deadly strike
  • Hit blinds target
  • Freezes target +3

Heart of the Oak tree 'Ko-Disturb-Pul-Thul' - stave, mace

  • +3 to whol skills
  • +40% faster cast rate
  • +75% damage to demons
  • +100 to attack rating against demons
  • Adds 3-14 polar damage (3 seconds)
  • 7% mana stolen per hit
  • +10 dexterity
  • Refill liveliness +20
  • Increase utmost mana 15%
  • All resistances +30-40 (varies)
  • Level 4 Oak tree Sage (25 charges)
  • Leven 14 Raven (60 charges)

Holy Thunder 'Eth-Ral-Ort-Tal' - 4 sockets, scepter

  • +60% enhanced damage
  • -25% target defense
  • Adds 5-30 burn down price
  • Adds 21-110 lightning damage
  • +75 envenom damage over 5 seconds
  • +10 to maximum equipment casualty
  • Lighting resistance +60%
  • +5 maximal lightning resistance
  • +3 to Beatified Shock absorber (Paladin only if)
  • Steady 7 Chain Lightning (60 charges)

Honor 'Amn-El-Ith-Tir-Sol' - 5 sockets, melee weapon

  • +160% enhanced damage
  • +9 minimum damage
  • +9 utmost damage
  • 25% lifelessly strike
  • +250 to attack rating
  • +1 to all skills
  • 7% life stolen per hit
  • Replenish life +10
  • +10 strength
  • +1 unaccented radius
  • +2 to mana later on to each one kill

King's Grace 'Amn-Ral-Thul' - 3 sockets, sword or scepter

  • +100% increased scathe
  • +100% damage to demons
  • +50% damage to undead
  • Adds 5-30 fire damage
  • Adds 3-14 cold damage (3 seconds)
  • +150 to blast rating
  • +100 to attack rating against demons
  • +100 to attack rating against undead
  • 7% life taken per hit

Kingslayer 'Mal-Um-Gul-Fal' - 4 sockets, sword or axe

  • +30% increased attack speed
  • +230-270% enhanced damage (varies)
  • -25% target defense
  • 20% bonus to attack rating
  • 33% chance of crushing blow
  • 50% chance of outdoors wounds
  • +1 to Retribution
  • Prevent monster heal
  • +10 to intensity
  • 40% extra gold from monsters

Leaf 'Tir-Ral' - 2 sockets, staff

  • Adds 5-30 fire damage
  • +3 to fire skills
  • +3 to Fire Stiffly (Sorceress only)
  • +3 to Hell (Sorceress only)
  • +3 to Warmth (Sorceress only)
  • +2 to mana later each bolt down
  • +2-198 to defence force (supported character level)
  • Cold resist +33%

Lionheart 'Infernal region-Lum-Fal' - 3 sockets, personify armour

  • +20% increased damage
  • Requirements -15%
  • +25 to strength
  • +10 to vigor
  • +20 to vitality
  • +15 to dexterity
  • +50 to life history
  • All resistances +30

Traditional knowledge 'Ort-Sol' - 2 sockets, helm

  • +1 to all skills
  • +10 to get-up-and-go
  • +2 to mana after each vote down
  • Lightning resist +30%
  • Price belittled by 7
  • +2 to light radius

Malice 'Ith-El-Eth' - 3 sockets, melee weapon

  • +33% enhanced damage
  • +9 maximum damage
  • 100% chance of open wounds
  • -25% target DoD
  • -100 to monster defense per come to
  • Prevent monster mend
  • +50 to attack military rank
  • Drain life -5

(Effigy credit: Blizzard)

Melody 'Shael-Ko-Nef' - 3 sockets, projectile weapon

  • +50% increased damage
  • +300% damage to undead
  • +3 to bow and crossbow skills (Amazon River only)
  • +3 to Critical Walk out (Amazon only)
  • +3 to Hedge (Amazon only)
  • +3 to Slow Missiles (Virago simply)
  • 20% increased attack speed
  • +10 to dexterity
  • Knockback

Memory 'Lum-Io-Colloidal suspension-Eth' - 4 sockets, staff

  • +3 to Sorceress acquirement levels
  • 33% quicker cast rate
  • Increase maximum mana 20%
  • +3 to Push Shield (Sorceress only)
  • +2 to Electrostatic Field (Sorceress only)
  • +10 to energy
  • +10 to vitality
  • +9 minimum damage
  • -25% target DoD
  • Magic damage reduced aside 7
  • +50% enhanced defense

Myth 'Scheol-Amn-Nef' - 3 sockets, body armour

  • 3% chance to cast even 1 Howl when struck
  • 10% chance to sick level 1 Taunt on striking
  • +2 to Barbarian skill levels
  • +30 missile defense force
  • Fill again life +10
  • Attacker takes damage of 14
  • Requirements -15%

Nadir 'Nef-Tir' - 2 sockets, helm

  • +50% increased defending team
  • +10 DoD
  • +30 missile defense
  • Level 13 Cloak of Shadows (9 charges)
  • +2 to mana after each kill
  • +5 to strength
  • -33% gold from monsters
  • -3 to light radius

Passion 'Dol-Ort-Age-Lem' - 4 sockets, weapon

  • +25% increased attack hasten
  • +160-210% enhanced damage (varies)
  • 50-80% bonus to attack rating (varies)
  • +75% wrong to demons
  • +50 attack rating against undead
  • Adds 1-50 lightning damage
  • +1 to Berserk
  • +1 to Readiness
  • Hit blinds butt +10
  • Hit causes monster to flee 25%
  • 75% unneeded gold from monsters
  • Level 3 Heart of Wolverine (12 charges)

Peace 'Shael-Thul-Amn' - 3 sockets, body armour

  • 4% chance to cast level 5 Slowly Missiles when struck
  • 2% chance to cast level 15 Valkyrie connected striking
  • +2 to Amazon science levels
  • +20% quicker hit recovery
  • +2 to Dire Strike down
  • Cold resist +30%
  • Attacker takes damage of 14

Principle 'Ral-Gul-Years' - 3 sockets, body armour

  • 100% chance to cast level 5 Holy Bolt on striking
  • +2 to Fighter skill levels
  • +50% damage to undead
  • +100-150 to life (varies)
  • 15% slower stamina drainage
  • +5% maximum poison resist
  • Fire resist +30%

Prudence 'Mal-Tir' - 2 sockets, cataphrac

  • +25% faster hit recovery
  • +140-170% enhanced defense (varies)
  • All electrical resistance +25-35 (varies)
  • Damage reduced by 3
  • Magic damage slashed by 17
  • +2 to mana after each defeat
  • +1 to light radius
  • Repairs 1 strength in 14 seconds

Radiance 'Nef-So-Ith' - 3 sockets, helm

  • +75% enhanced defense
  • +30 defense vs. missile
  • +10 to muscularity
  • +10 to vitality
  • 15% damage goes to mana
  • Magic damage reduced by 3
  • +33 to mana
  • Damage reduced by 7
  • +5 light wheel spoke

Rain down 'Ort-Mal-Ith' - 3 sockets, body armor

  • 5% chance to cast even 15 Cyclone Armour when struck
  • 5% chance to mold unwavering 15 Cruller on impressive
  • +2 to Druid skill levels
  • +100-150 mana (varies)
  • Lightning resist +30%
  • Witching damage ablated by 7
  • 15% harm taken goes to mana

Rhyme 'Shael-Eth' - 2 sockets, shield

  • 20% increased chance of block
  • 40% faster block rate
  • Totally resistances +25
  • Regenerate mana 15%
  • Cannot be frozen
  • 50% extra gold from monsters
  • 25% meliorate adventure of getting magic items

Sanctuary 'Ko-Ko-Mal' - 3 sockets, harbor

  • +20% faster hit recovery
  • +20% faster block grade
  • 20% increased chance of blocking
  • +130-160% enhanced defense team (varies)
  • +250 defense vs. missile
  • +20 to dexterity
  • All resistance +50-70 (varies)
  • Wizard damage reduced by 7
  • Level 12 Slow Missiles (60 charges)

Silence 'Dol-Eld-Hel-Ist-Tir-Vex' - 6 sockets, weapon

  • 200% enhanced damage
  • +75% damage to undead
  • Requirements -20%
  • 20% increased attack speed
  • +50 to attack rating against undead
  • +2 to all skills
  • All resistances +75
  • 20% faster hit recovery
  • 11% mana taken per collide with
  • Hit causes monsters to flee 25%
  • Attain blinds target +33
  • +2 to mana after each kill
  • 30% advisable chance of acquiring magic items

Smoke 'Nef-Lum' - 2 sockets, coat of mail

  • +75% enhanced defense
  • +280 missile Department of Defense
  • All resistances +50
  • 20% faster hit recovery
  • Level 6 Weaken (18 charges)
  • +10 to push
  • -1 to light radius

Splendor 'Eth-Lum' - 2 sockets, shield

  • +1 to all skills
  • +10% faster cast rate
  • +20% faster block rate
  • +60-100% enhanced defense (varies)
  • +10 to energy
  • Regenerate mana 15%
  • 50% extra gold from monsters
  • 20% better chance of getting magic items
  • +3 to light wheel spoke

Stealth 'Tal-Eth' - 2 sockets, body armour

  • Magic equipment casualty reduced by 3
  • +6 to sleight
  • +15 to maximum staying power
  • Poison resist +30%
  • Regenerate mana 15%
  • 25% quicker run/walk
  • 25% faster formed rate
  • 25% faster hit recovery

Steel 'Tir-El' - 2 sockets, sword, axe or mace

  • 20% increased harm
  • +3 borderline damage
  • +3 uttermost equipment casualty
  • +50 to attack rating
  • 50% opportunity of open wounds
  • 25% inflated attack pep pill
  • +2 to mana after each kill
  • +1 to light radius

Edward Durell Stone 'Shael-Um-Pul-Lum' - 4 sockets, organic structure armour

  • +60% quicker hit recuperation
  • +250-290% enhanced defense (varies)
  • +300 missile defense lawyers
  • +16 to military strength
  • +16 to vitality
  • +10 to energy
  • Every resistances +15
  • Level 16 Molten Boulder (80 charges)
  • Grade 16 Clay Golem (16 charges)

Strength 'Amn-Tir' - 2 sockets, melee weapon system

  • 35% enhanced damage
  • 25% chance of crushing blow
  • 7% life stolen per hit
  • +2 to mana after each drink dow
  • +20 to strength
  • +10 to life force

Treachery 'Shael-Thul-Lem' - 3 sockets, body armor

  • 5% chance to put level 15 Fade when struck
  • 25% chance to cast level 15 Venom happening striking
  • +2 to Bravo skill levels
  • +45% increased attack speed
  • +20% faster hit recovery
  • Cold resist 30%
  • 50% extra gold from monsters

(Image quotation: Blizzard)

Venom 'Tal-Labor Department-Mal' - 3 sockets, weapon

  • Pip causes monsters to fly 25%
  • Prevent monster heal
  • Ignore target's defense
  • 7% mana stolen per hit
  • Level 15 Toxicant Explosion (27 charges)
  • Level 13 Poison Nova (11 charges)
  • +273 poison damage over 6 seconds

Wealthiness 'Lem-Ko-Tir' - 3 sockets, trunk armor

  • 300% extra gold from monsters
  • 100% better chance of acquiring magic items
  • +2 to mana after all kill
  • +10 to dexterity

Dilute 'Dol-Io' - 2 sockets, verge

  • Hit causes ogre to flee 25%
  • +10 to vitality
  • +3 to poison and bone skills (Necromancer only)
  • +2 to Bone Spear (Necromancer solitary)
  • +3 to Bone Armour (Necromancer only)
  • +4 to Skeleton Master (Necromancer only)
  • Thaumaturgy damage reduced by 4
  • 20% faster cast pace
  • +13 to mana

Wind 'Tyre-El' - 2 sockets, melee weapons

  • 10% chance to cat level 9 Tornado on striking
  • +20% faster run/walk
  • +40% increased attack speed
  • +15% faster smasher recovery
  • +120-160% increased damage (varies)
  • -50% target defense
  • +50 to attack rating
  • Arrive at blinds target
  • +1 to light radius
  • Level 13 Cruller (127 charges)

Zephyr 'Ort-Eth' - 2 sockets, missile weapon

  • +33% enhanced damage
  • +66 to attack rating
  • Adds 1-50 lightning damage
  • -25% target defense
  • +25 defense
  • 25% faster run/walk about
  • 25% increased attack hasten
  • 7% unplanned to cast steady 1 Twister when struck

Trade name 'Jah-Lo-Mal-Gul' - 4 sockets, projectile weapon

  • 35% chance to cast of characters level 14 Amplify Damage when affected
  • 100% chance to cast level 18 Bone Gig on striking
  • +260-340% enhanced impairment (varies)
  • Ignore target's defense
  • 20% bonus to attack rating
  • +280-330% damage to demons (varies)
  • 20% deadly strike
  • Prevent monster bring around
  • Knockback
  • Fires explosive arrows operating room bolts

Death 'Hel-EL-Vex-Ort-Gul' - 5 sockets, blade and axe

  • 100% chance to cast level 44 Forked lightning when you break down
  • 25% chance to cast level 18 Glacial Ear on aggress
  • Indestructible
  • +300-385% enhanced damage (varies)
  • 20% bonus to attack rating
  • +50 to tone-beginning rating
  • Adds 1-50 lightning damage
  • 7% mana taken per off
  • 50% hazard of crushing blow
  • 0.5-49.5% deadly strike (supported theatrical role level)
  • +1 to light radius
  • Story 22 Blood Golem (15 charges)
  • Requirements -20%

Destruction 'Vex-Lo-Ber-Jah-Ko' - 5 sockets, polearm or blade

  • 23% bump to cast level 12 Volcano on conspicuous
  • 5% chance to cast level 23 Liquified Boulder on striking
  • 100% chance to cast level 45 Meteor when you die
  • 15% chance to cast level 22 Nova connected attack
  • +350% enhanced damage
  • Ignore target's defense reaction
  • Adds 100-180 conjuring trick damage
  • 7% mana stolen per hit
  • 20% chance of crushing burn out
  • 20% deadly strike
  • Prevent monster heal
  • +10 to dexterity

Dragon 'Sur-Lo-Sol' - 3 sockets, cataphrac or shield

  • 20% chance to cast horizontal 18 Venom when struck
  • 12% chance to cast stratum 15 Hydra along striking
  • Level 14 Dedicated Fire aura when equipped
  • +360 defense
  • +230 missile defense reaction
  • +3-5 to all attributes (varies)
  • 0.375-37.125 to strength (based on character degree)
  • Increment maximum mana by 5% (organic structure armor)
  • +50 to mana (shields)
  • +5% to upper limit lightning stand firm
  • Damage reduced past 7

Dream 'Io-Jah-Pul' - 3 sockets, helm Oregon shield

  • 10% take chances to cast unwavering 15 Fox when struck
  • Level 15 Holy Shock aura when equipped
  • +20-30% faster hit retrieval (varies)
  • +30% enhanced defense
  • +150-220 defense (varies)
  • +10 to vital force
  • Addition maximum life sentence 5% (helms)
  • +50 to life (shields)
  • 0.625-61.875 to mana (founded on character spirit level)
  • All resistance +5-20 (varies)
  • 12-25% finer encounter of acquiring magic items (varies)

Edge 'Tir-Tal-Amn' - 3 sockets, missile artillery

  • Level 15 Thorns aura when transistorized
  • +35% increased attack speeding
  • +320-380% damage to demons (varies)
  • +280% damage to undead
  • +75 poison damage over 5 seconds
  • 7% life stolen per hit
  • Prevent monster heal
  • +5-10 to all attributes (varies)
  • +2 to mana after for each one kill
  • Reduces all vendor prices by 15%

Faith 'Ohm, Jah, Lem, Eld' - 4 sockets, missile weapon

  • Level 12-15 Fanaticism nimbus when equipped (varies)
  • +1-2 all skills (varies)
  • +330% enhanced damage
  • Snub place's defensive structure
  • 300% fillip to attack rating
  • +75% damage to undead
  • +50 to attack rating against undead
  • +120 give the sack damage
  • All resistance +15
  • 10% reanimate equally Returned
  • 75% extra gold from monsters

Fortitude 'El-Sol-Dol-Lo' - 4 sockets, weapon

  • 20% chance to cast level 15 Chilling Armor when struck
  • +25% faster cast rate
  • +300% enhanced damage
  • +9 minimum damage
  • +50 to plan of attack rating
  • 20% deadly impress
  • Hit causes lusus naturae to take flight 25%
  • +200% enhanced defense
  • +X to life (settled happening character pull dow)
  • Wholly resistances +25-30 (varies)
  • 12% damage taken goes to mana
  • +1 to light wheel spoke

(Image credit: Blizzard)

Fortitude 'Elevated-Sol-Dol-Lo' - 4 sockets, body armour

  • 20% chance to cast degree 15 Shivery Armour when struck
  • +25% faster cast grade
  • +300% increased equipment casualty
  • +200% enhanced defense
  • +15 defense
  • +X to life (settled on character level)
  • Replenish life +7
  • +5% to maximum lightning resist
  • All resistances +25-30 (varies)
  • Legal injury reduced by 7
  • 12% scathe taken goes to mana
  • +1 to light radius

Grief 'Eth-Tir-Lo-Mal-Ral' - 5 sockets, steel or axe

  • 35% chance to cast level 15 Venom happening striking
  • +30-40% increased attack speed
  • Legal injury + 340-400
  • Ignore target's refutation
  • -25% target Defense
  • +1.875-185.625% damage to demons (based on character storey)
  • Adds 5-30 fire damage
  • -20-25% to enemy poison ohmic resistanc (varies)
  • 20% deadly strike
  • Prevent monster cure
  • +2 to mana after each kill
  • +10-15 life after each kill (varies)

Harmoniousness 'Tir-Ith-Sol-Ko' - 4 sockets, projectile weapon

  • Level 10 Muscularity aura when equipped
  • +200-275% enhanced price (varies)
  • +9 to marginal hurt
  • +9 to maximize damage
  • Adds 55-160 lightning impairment
  • Adds 55-160 fire damage
  • Adds 55-160 cold scathe
  • +2-6 to Valkyrie (varies)
  • +10 to dexterity
  • Reclaim mana 20%
  • +2 to mana later on each kill
  • +2 to light spoke
  • Level 20 Resuscitate (25 charges)

Ice 'Amn-Shael-Jah-Lo' - 4 sockets, projectile weapon

  • 100% chance to cast level 40 Blizzard when you level heavenward
  • 25% chance to cast anchor stratum 22 Frost Nova happening striking
  • Level 18 Hallowed Freeze aura when weaponed
  • +20% increased attack zip
  • +140-210% enhanced damage (varies)
  • Ignore target's defense
  • +25-30% cold skill damage (varies)
  • -20% to enemy cold skill resistance
  • 7% life stolen per collision
  • 20% fatal strike
  • 3.125-309.375% extra gold from monsters (founded on eccentric level)

Infinity 'Ber-Mal-Ber-Ist' - 4 sockets, polearm

  • 50% chance to spew level 20 Chain Lightning when you kill an enemy
  • Tied 12 Strong belief aura when accoutred
  • +35% quicker run/walk
  • +255-325% increased scathe (varies)
  • -45-55% to enemy lightning resistance (varies)
  • 40% chance of destructive blow
  • Preclude goliath heal
  • 0.5-49.5 to vitality (supported reference level)
  • 30% better chance of getting magic items
  • Level 21 Cyclone Armor (30 charges)

Insight 'Ral-Tir-Tal-Sol' - 4 sockets, polearm or staff

  • Even out 12-17 Meditation aura when equipped (varies)
  • +35% faster vomit up rate
  • +200-260% increased damage (varies)
  • +9 to minimum damage
  • 180-250% bonus to flack rating (varies)
  • Adds 5-30 fire damage
  • +75 poisonous substance scathe over 5 seconds
  • +1-6 to Critical Happen upon (varies)
  • +5 to all attributes
  • +2 to mana after each kill
  • 23% better encounter of getting magic items

Last Wish 'Jah-Mal-Jah-Sur-Jah-Ber' - 6 sockets, sword, hammer operating theater axe

  • 6% chance to cast level 11 Fade when struck
  • 10% unplanned to cast plane 18 Life Tapdance happening striking
  • 20% gamble to cast level 20 Charged Bolt on attack
  • Level 17 Might aura when equipped
  • +330-375% enhanced equipment casualty (varies)
  • Ignore butt's defense
  • 60-70% chance of crushing blow (varies)
  • Prevent monster heal
  • Hit blinds target
  • +0.5-49.5% chance of acquiring magic items (supported type level)

Lawbringer 'Amn-Lem-Kayo' - 3 sockets, sword, malleus OR scepter

  • 20% chance to cast level 15 Decrepify happening striking
  • Level 16-18 Sanctuary aura when equipped (varies)
  • -50% target defense
  • Adds 150-210 fire damage
  • Adds 130-180 polar damage
  • 7% sprightliness stolen per hit
  • Slain monsters rest in peace
  • +200-250 missile defense (varies)
  • +10 to dexterity
  • 75% extra chromatic from monsters

Oath 'Shael-Pul-Mal-Lum' - 4 sockets, steel, Mace or axe

  • 30% chance to cast level 20 bony spirit on striking
  • Indestructible
  • +50% increased attack speed
  • +210-340% increased damage (varies)
  • +75% damage to demons
  • +100 attack rating against demons
  • Prevent giant bring around
  • +10 to energy
  • +10-15 magic absorb (varies)
  • Level 16 Heart of Wolverine (20 charges)
  • Level 17 Iron Automaton (14 charges)

Obeisance 'Hell-Ko-Thul-Eth-Fal' - 5 sockets, polearm

  • 30% chance to cast level 21 Enchant when you kill an enemy
  • 40% faster hit recovery
  • +370% increased damage
  • -25% target defense
  • Adds 3-14 cold damage (3 seconds)
  • -25% to enemy fire resistance
  • 40% chance of stifling bollix up
  • +200-300 defense (varies)
  • +10 to strength
  • +10 to dexterity
  • All resistances +20-30 (varies)
  • Requirements -20%

Phoenix 'Vex-Vex-Lo-Jah' - weapon

  • 100% accidental to cat flush 40 Blaze when you level up
  • 40% chance to cast level 22 Firestorm on striking
  • Level 10-15 Redemption halo when equipped (varies)
  • +350-400% enhanced damage (varies)
  • Ignore direct's defence reaction
  • 14% mana taken per come to
  • -28% to enemy fire impedance
  • 20% fatal assume
  • +350-400 missile defense (varies)
  • +15-21 fire absorb (varies)

Pheonix 'Vex-Vex-Lo-Jah' - shield

  • 100% chance to cast level 40 Blaze up when you flat up
  • 40% run a risk to project horizontal 22 Firestorm on striking
  • Level 10-15 Redemption aura when equipped (varies)
  • +350-400 missile defense (varies)
  • +350-400% enhanced damage (varies)
  • -28% to enemy blast resistance
  • +50 to living
  • +5% level bes lightning hold out
  • +10% maximum fire resist
  • +15-21 fire absorb (varies)

Pride 'Cham-Tyre-Io-Lo' - 4 sockets, polearm

  • 25% take chances to cast level 17 Attack Testis when struck
  • Level 16-20 Concentrate aura when stocked (varies)
  • 260-300% bonus to onset rating (varies)
  • +1-99% damage to demons (supported along part level)
  • Adds 50-280 lightning legal injury
  • 20% deadly strickle
  • Hit blinds target
  • Freezes target +3
  • +10 to vitality
  • Replenish life +8
  • 1.875-185.625% extra gold from monsters (based on character level)

Falling ou 'Hel-Ko-Lem-Gul' - 4 sockets, polearm operating theater scepter

  • 20% chance to puke Rase 16 Tornado on striking
  • 16% chance to cast flat 21 Frozen Orb on attack
  • 20% bonus to attack rating
  • Adds 160-250 magic damage
  • Adds 60-180 fire damage
  • +5-10 to all stats (varies)
  • +10 to dexterity
  • 38% damage taken goes to mana
  • 75% extra Au from monsters
  • Flush 15 Iron Initiative (40 charges)
  • Requirements -20%

Intent 'Tal-Thul-Ort-Amn' - 4 sockets, sword

  • +2 to all skills
  • +25-35% faster cast range
  • +55% faster hit convalescence
  • Adds 1-50 lightning damage
  • Adds 3-14 arctic legal injury (3 seconds)
  • +75 poison damage concluded 5 seconds
  • 7% life stolen per strike
  • +250 missile defense
  • +22 to vitality
  • 89-112 to mana (varies)
  • +3-8 magic absorb (varies)

Smell 'Tal-Thul-Ort-Amn' - 4 sockets, shield

  • +2 to all skills
  • +25-35% faster stamp rate
  • +55% faster pip recovery
  • +250 missile defense
  • +22 to vitality
  • +89-112 to mana (varies)
  • Icy fend +35%
  • Lightning dissent +35%
  • Poison resist +35%
  • +3-8 legerdemain absorb (varies)
  • Attacker takes damage of 14

Vocalization of Reason 'Lem-Ko-El-Eld' - 4 sockets, sword or mace

  • 15% chance to cast level 13 Frozen Ball on striking
  • 18% run a risk to cast level 20 Ice Blast on striking
  • +50 to attack evaluation
  • +220-350% equipment casualty to demons
  • +355-375% damage to undead (varies)
  • +50 to flak valuation against undead
  • Adds 100-220 cold harm
  • -24% to enemy cold resistance
  • +10 to dexterity
  • Cannot personify frozen
  • 75% extra gold from monsters
  • +1 to light radius

Wrath 'Pul-Lum-Ber-Mal' - 4 sockets, projectile arm

  • 30% chance to cast level 1 Decrepify on conspicuous
  • 5% chance to throw off tier 10 Life Tap on striking
  • +375% hurt to demons
  • +100 attack rating against demons
  • +250-300% damage to undead (varies)
  • Adds 85-120 magic damage
  • Adds 41-240 lightning damage
  • 20% chance of destructive blow
  • Keep monster mend
  • +10 to energy
  • Cannot be frozen

Best runewords

(Image credit: Blizzard)

The best Diablo 2 runewords

In such a big listing of options, there are sure to be some stinkers, winners, and some oddballs, then here's a few I think are worth highlighting:

Enigma
Whatsoever time runewords are discussed, Riddle comes up. Expensive to make, difficult to trade for, and sometimes dangerous to use in PvE (the lack of resistances rattling hurts, especially in Scheol mode), giving the Teleport skill to any class is very valuable.

Stealing
Affordable, accessible, and valuable for early spellcasters of wholly grade insignia, Stealth is a reliable favorite that I never feel far without equipping for leveling. It doesn't break the rely, and leave carry you for far longer than it probably should thanks to the swan rate and mana-re-formation bonuses.

Creature
As an unembarrassed skeleton fan my love for Beast is easy to excuse: Level 9 Fanaticism aura on your Necromancer minions. Oh, and you can both turn into a bear and summon bears no matter what class you are. I can't utter enough how cockamamy (and expedient) this runeword is.

Source: https://www.pcgamer.com/diablo-2-runewords-list-by-level/

Posted by: perezmadys1950.blogspot.com

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